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Steal an Egg Template

$39.99

R$ 7,998

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STEAL AN EGG Steal the egg. Outrun the guard. Hatch the pet. Repeat. ​GAME: https://www.roblox.com/games/79168106118758/steal-an-egg What the game actually is Players walk into one of nine themed zones and steal an egg. The zone's guardian wakes up, glows red and chases them, and it runs faster the further they get, so escaping is a real skill check rather than a formality. Make it past the safe zone line and the egg banks. Get caught and you drop it. Banked eggs get planted on the player's own plot. They grow on timestamps, which means growth continues while the player is offline. Hatched pets go into the backpack, up to five get placed on the plot, and placed pets pay cash every second whether the player is in the server or not. Cash buys treadmill levels, plot upgrades and rebirths. Speed is the whole progression: guardians top out around 45 walk speed, so the moment a player can outrun them, the later and richer zones open up. What is included 9 themed zones with their own colours, sounds, egg models, guardians and chase speeds 72 pets with per-pet income, weight, rarity and 3D models Guardian chase with distance-based speed scaling, a red danger outline and bouncing run animation 4 player plots assigned on join and released on leave Offline income on both egg growth and pet earnings, timestamp based Treadmill speed system with 10 upgrade levels Rebirth with a permanent income multiplier and a Robux skip Pet index that pays cash and speed for every new discovery 7 day daily rewards with streak tracking and a jackpot day Trails that are cosmetic and boost treadmill gain 3 server events on a weighted rotation, including a Blood Moon that fills one bar the entire server shares and pays every player online at 35%, 70% and 100% Global leaderboards for money, speed and rebirths Admin panel with cash, speed, egg, event and announcement commands Full monetization wired: gamepass, developer products, receipt handling ProfileService saving with session locking, autosave and BindToClose Why it is worth buying instead of building Server authoritative throughout. Cash, speed, pets, eggs, cooldowns and event state all live on the server. Every remote revalidates on arrival. The admin panel hides from non-admins and the server rechecks the admin list on every single command, so revealing the UI gets an exploiter nothing. Everything tunable sits in one folder. 13 config modules in ReplicatedStorage. Chase difficulty, grow times, the speed ladder, event rates, reward tables and prices. You can rebalance the entire game without opening a service. No runtime UI generation. Every model and GUI is a real instance in the Explorer. You can see and edit all of it with scripts disabled. It is documented. A full README ships with it: architecture, every config knob, how to add pets, events and world themes, how to reskin it into a different game, and an honest list of known gaps. Reskinning it The loop is generic: steal a thing, outrun a guard, plant it, hatch a producer, collect income. Swap the models, rename the zones in the config and retitle the UI text. No service knows what an egg is; they all run on ids and zone names. Delivered as a .rbxl place file with the README included.​
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Steal an Egg Template

$39.99
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